Answer by Owen-Reynolds
There are some tricks in UnityAnswers for an object on regular tilted ground, always 0` means the target is to your right. Next flatten it: localPos.y = 0; This flattens it out, but the numbers are...
View ArticleAnswer by markTheDesigner
Hi, thanks for that, that is what I was thinking. I tried it a few times but couldn't get it right but I'll try your method.
View ArticleAnswer by Owen-Reynolds
There are some tricks in UnityAnswers for an object on regular tilted ground, always 0` means the target is to your right. Next flatten it: localPos.y = 0; This flattens it out, but the numbers are...
View ArticleAnswer by markTheDesigner
Hi, thanks for that, that is what I was thinking. I tried it a few times but couldn't get it right but I'll try your method.
View ArticleAnswer by Owen-Reynolds
There are some tricks in UnityAnswers for an object on regular tilted ground, always 0` means the target is to your right. Next flatten it: localPos.y = 0; This flattens it out, but the numbers are...
View ArticleAnswer by markTheDesigner
Hi, thanks for that, that is what I was thinking. I tried it a few times but couldn't get it right but I'll try your method.
View ArticleAnswer by Osttik
I have similar problem, and i think i will help (my problem, when i writing this text, isn't solved, but it helps to rotate without using some angle)...
View Article
More Pages to Explore .....